Much Needed Trap Support
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Much Needed Trap Support
Hi guys, I played a few duels and I noticed how hard it was to select the Traps. I think most were all either too situational or didn't really hit the mark. Here are the cards I would use to patch up the current game.
Ninjitsu Taunt
Fly Trap
Radiance
Unequal Equality
Last Sight
Vindication
Double Destiny
Blood Paint
Butterfly Shadow
Ninjitsu Taunt
Fly Trap
Radiance
Unequal Equality
Last Sight
Vindication
Double Destiny
Blood Paint
Butterfly Shadow
Last edited by deathdragonv2 on 6th October 2014, 11:42 am; edited 1 time in total
deathdragonv2- Posts : 48
Reputation : 1
Join date : 2014-10-04
Re: Much Needed Trap Support
Ninjitsu Taunt - It's alright for this CCG.
Fly Trap - The wording is a little off. "Redirect the attack to that monster", and "This effect cannot be negated." Since the monster doesn't inflict damage and is destroyed at the end, it seems OK.
Radiance really gives it to those players that like field advantage. I think it would be ok.
Unequal Equality better mean draws due to card effects and not during the draw phase =P If so, it's fine.
Last Sight's timing is weird, you'd negate an attack when it's declared, not when the monster is about to be destroyed by battle. So, still not sure what is meant.
Vindication is an interesting removal card, I guess it could be fine though.
Double Destiny could be stronger. I'd make it "Your opponent mills 3 cards" (btw you can use Mill as a keyword here)
Blood Paint I don't understand the last effect - it's a normal trap, destroying itself is about as useful as MSTing a Dark Hole.
Butterfly Shadow beats the pants off every battle trap here and possibly in the TCG, needs major changes.
Fly Trap - The wording is a little off. "Redirect the attack to that monster", and "This effect cannot be negated." Since the monster doesn't inflict damage and is destroyed at the end, it seems OK.
Radiance really gives it to those players that like field advantage. I think it would be ok.
Unequal Equality better mean draws due to card effects and not during the draw phase =P If so, it's fine.
Last Sight's timing is weird, you'd negate an attack when it's declared, not when the monster is about to be destroyed by battle. So, still not sure what is meant.
Vindication is an interesting removal card, I guess it could be fine though.
Double Destiny could be stronger. I'd make it "Your opponent mills 3 cards" (btw you can use Mill as a keyword here)
Blood Paint I don't understand the last effect - it's a normal trap, destroying itself is about as useful as MSTing a Dark Hole.
Butterfly Shadow beats the pants off every battle trap here and possibly in the TCG, needs major changes.
Re: Much Needed Trap Support
Okay, thanks for the Feedback, I was wondering if some of them seemed a little odd. Butterfly Shadow is strong so I can edit that a little.
Blood Paint is supposed to be continuous, I'll change that.
I think if you mill 2 cards with Double Destiny maybe, I think three is quite excessive. I'll get on making the changes now.
Blood Paint is supposed to be continuous, I'll change that.
I think if you mill 2 cards with Double Destiny maybe, I think three is quite excessive. I'll get on making the changes now.
deathdragonv2- Posts : 48
Reputation : 1
Join date : 2014-10-04
Re: Much Needed Trap Support
Changes have been made
deathdragonv2- Posts : 48
Reputation : 1
Join date : 2014-10-04
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