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These cards are really BEAST (Type gimmicks)

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These cards are really BEAST (Type gimmicks) Empty These cards are really BEAST (Type gimmicks)

Post by seattleite 17th July 2014, 4:48 am

Beasts are all about destroying crap in battle, sort of like eating them, or something.



Roadkill
Beast | EARTH | Level 1
When you Normal Summon a Beast-Type monster: You can Special Summon this card from your Graveyard to your opponent's side of the field, in Defense Position. You can only summon 1 "Roadkill" this way per turn. If this card, and another "Roadkill" is in the Graveyard: Banish this card; Gain 1500 life points.
[ 0 / 0 ]

Circus Otter
Beast | WATER | Level 3
This card is not an attack target*. If your opponent Special Summons a monster: You can change it to Defense Position.
[ 800 / 800 ]
* Not an attack target - Cannot be attacked, but if it's the only thing on your field, opponent can attack directly.

Leerkat
Beast | WIND | Level 5
If this card destroys a monster in battle: You can select 1 Monster on the field: Halve its ATK and DEF, also negate its effect(s).
[ 2000 / 1600 ]


Last edited by seattleite on 18th July 2014, 4:24 am; edited 2 times in total
seattleite
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Post by DIGITAL 17th July 2014, 4:53 am

Roadkills LP gain seems way too strong.

"not an attack target" can be phrased "This card cannot be targeted for an attack." I believe.
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Post by seattleite 17th July 2014, 4:56 am

DIGITAL wrote:Roadkills LP gain seems way too strong.

"not an attack target" can be phrased "This card cannot be targeted for an attack." I believe.

I will change it to 1000.

They're different, as cards like the Earthbound Immortals don't let you attack at all if they're the only thing on the field.
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Post by That OW Guy 17th July 2014, 8:49 pm

Leerkat does too much, IMO. Especially for being a level 5. The first effect is enough.
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Post by seattleite 18th July 2014, 4:23 am

OmegaWave wrote:Leerkat does too much, IMO. Especially for being a level 5. The first effect is enough.

Ok.


On second thought for Roadkill, we want heal to be a bigger deal in this game, so we need to start going over the 1000 threshold for LP gain. Also the effect makes Mill kinda useless. So I'm changing it to banish and raising it to 1500.

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