Bunch of goddamn cards, edition two
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Bunch of goddamn cards, edition two
Yo.
- Monsters(7):
- Gravesweeper:
When this card is Normal Summoned: You can shuffle up to 5 cards from your Graveyard into your Deck.
Frequently when I am building a deck(regardless of whether it is TCG, LCCG or ACG), I find myself lacking reasonable options to shuffle things back from my Graveyard into my Deck. This card exists to fulfill that purpose. Initially it had higher ATK and lacked the ATK gain, but I decided it could use a little spice to it. Theoretically, if you can mill tons and tons of cards, you COULD make it an enormous beatstick... Unlikely, though.
- Khaos Dracken:
When this card is Summoned: Activate 1 of the following effects, plus one additional effect if it was Tribute Summoned: -Draw 2 cards, then discard a card. -Destroy 1 Spell or Trap card your opponent controls. -Reduce the ATK and DEF of 1 face-up monster your opponent controls by 800 as long as it remains face-up on the field.
Double tribute monster that can do a simple +2 on tribute summon to compensate for it's cost. +1s if SS'd, so if we get more ways to SS it in the future a sort of Khaos Turbo deck might be possible. Only 1700 ATK to compensate for it's rather powerful effect.
- Lone Champion:
This card's Level is increased by 2 for each monster you control, regardless of this card's location.
Can be Normal Summoned without tributes if you have no monsters, takes a tribute if you have 1 monster, etc... You'd run this if you have some way to make use of it's level manipulation: for instance, if we have Synchro monsters in the future, just having a Tuner on the field with this makes this a lv7, meaning some potentially high level Synchros. Also, support cards that specify high level monsters would help with this card, or heck even things that support lv3s would work well with this card due to the fact that it has higher ATK than any other lv3.
- Twin Silhouettes:
When this card is Summoned or sent to the Graveyard: Add 1 "Twin Silhouette" from your Deck to your hand. You can only activate this effect of "Twin Silhouette" once per Duel.
Run in pairs. Discard, summon or mill one to obtain card advantage. Makes for decent discard fodder.
- Turbo Twins:
When this card is Special Summoned, except by the effect of "Turbo Twins": Special Summon 1 "Turbo Twins" from your hand, Deck, or Graveyard. You can Tribute 1 other monster you control; This card gains 500 ATK until the End Phase.
I've always liked Sacred Crane(TCG). This is based off of that card, using the same summon condition. This card makes for good Tribute or Synchro material, and otherwise it makes for a half decent beatstick, provided you have tribute fodder. Like the other twin you SS using it's effect.
- Singularity's Fiend:
This card cannot be Normal Summoned or Set. You can reduce the ATK of 3 face-up monsters on the field to 0; Special Summon this card from your hand. Neither player takes Battle Damage from battles involving this card.
If your opponent has 2 face-ups, you can Normal Summon a monster to help SS this card. If your opponent has 3 face-ups you can SS this card, then Normal Summon a monster to destroy 2 monsters. I'm considering making it change to 100 ATK instead, and adding "this card cannot be destroyed by battle when attacking". This would make it so the decreased monsters could actually destroy each other, which I had actually originally intended.
- Marasha, Bane of Traitors:
When this card attacks an opponent's monster: You can double this card's ATK until the end of the Damage Step. If you destroy a monster in battle using this effect: Special Summon the destroyed monster from the Graveyard to the owner's side of the field. It's Battle Position cannot be changed until your opponent's next End Phase, except with a card effect.
You can kill any monster below 2500 ATK, SS it back in Defense Position, and it'll still be in Defense Position by your next turn. Of course, your opponent can Tribute it or something similar, but forcing your opponent to tribute, say, a boss monster isn't going to make them very happy. This card also synergizes with control shenanigans(hence the bane of traitors), because it SS's back to the owner's side of the field, not the controllers.
- Spells(7):
- Clumsy Necromancy:
Your opponent selects 1 monster in your Graveyard; Add it to your hand.
It's kinda like Warrior Returning Alive... But you're probably going to want to be running plenty of other Graveyard manipulation cards in your deck, or else your opponent is just gonna pick a card you don't want. Very synergetic with Gravesweeper.
- The Cool Monster Club:
Take 4 monsters with different Types from your Deck and reveal them. Your opponent chooses one. Add it to your hand, then shuffle the remaining cards back into your Deck.
Provides some interesting deckbuilding opportunities. Also might force your opponent to think pretty hard about their choices. Worried it's underpowered, though. It's very likely that at least one of the monsters you picked will be terrible for the situation. This seems like an easy card to overshoot on, though, so I'm a little afraid to give it buffs.
- Biodiversity:
If over half the monsters in your Graveyard share an Attribute: Send 1 monster with a different Attribute from your Deck to your Graveyard.
Hoping to create more interesting deckbuilding opportunities here, though it is a Foolish Burial and that does make me worry. But I think that we'll probably be okay so long as we don't go around making any Shaddolls or Mezukis or whatever.
- Draw Meat:
Tribute 1 Beast-Type monster; Draw 2 cards.
Chain it to destruction to make pluses. Use it on free monsters to make pluses. Costs field presence, though, unlike Destiny Draw-esque cards.
- Wildswipe:
If you control a Beast-Type monster: Destroy 1 face-up monster your opponent controls, then if you control exactly 3 Beast-Type monsters and no other monsters, you can destroy 1 additional face-up monster. This card cannot be activated during the Main Phase.
Strong, type-restricted removal.
- The Army Marches On:
When you Summon a Warrior-Type monster in face-up Attack Position: You can add 1 Warrior-Type monster of a higher Level from your Deck to your hand.
The lower level the monster you want to toolbox is, the more dangerous it is to play this card: having an extraordinarily weak monster in face-up Attack Position isn't exactly a comfortable position to be in. If Synchros prove a problem, a good fix would probably be to make it so the summoned Warrior-Type monster(for the condition) can't be used as a Synchro Material.
- The Eternal Journey:
Activate any amount of the following effects: -Shuffle up to 5 cards from your Graveyard into your Deck, and if you shuffled 5 cards, draw a card. -Banish up to 5 cards from your Graveyard, and if you banished 5 cards, draw a card.
Similar to Pot of Avarice. It's a lot easier to activate, though, but on the other hand getting 2 draws out of it should be much harder between the fact that it's 10 cards instead of 5 monsters and we just don't have the same milling capabilities that the TCG has.
- Traps(2):
- Black Coin:
Target 1 face-up monster on the field, and pay LP equal to it's combined original ATK and DEF; Destroy that monster.
Generic monster removal. Big monsters equal big costs. Things with badly skewed ATK or DEF(0 def monsters are lol) are easier on your LP.
- Dark Carnival:
If you only have DARK monsters in your Graveyard: Add from your Deck to your hand, 1 DARK monster with a different Type from all monsters face-up on your side of the field, banished and in your Graveyard.I won't make anymore ridiculously wide search cards, I swear...Anyway, this is, similarly to Cool Monster Club and Biodiversity, intended to make interesting deckbuilding shenanigans happen. I've been trying to get this card to work out for a while(and i came up with cool monster club while doing so), but it hasn't been working very well. This is looking like the best incarnation so far, but it might have further flaws. It's a trap card because it is a very wide search card that is also reliable, so it really shouldn't have speed to back it up on top of that. Also, the possibility of toolboxing a hand trap when you need it seems cool to me.
Last edited by Aquamarius on 19th November 2014, 7:30 am; edited 12 times in total
Aquamarius- Posts : 40
Reputation : 1
Join date : 2014-09-13
Re: Bunch of goddamn cards, edition two
Gravesweeper : Although it doesn't make much difference now, this would lay waste to a mill deck. If we want to have mill in the future we'd have to change this. You could make it (Max. 5) and increase the base ATK to 1100 to compensate.
Khaos Dracken is fine, I like the flexibility
Lone Champion will open up interesting combos.
Madgecko is a great card.
Twin Silhouette : Like the name. Can't wait to find an image for this
On the fence with Black Coin. Try it at +500 just to be safe?
Khaos Dracken is fine, I like the flexibility
Lone Champion will open up interesting combos.
Madgecko is a great card.
Twin Silhouette : Like the name. Can't wait to find an image for this
On the fence with Black Coin. Try it at +500 just to be safe?
Re: Bunch of goddamn cards, edition two
Gravesweeper lets you shuffle any number of used S/Ts back into the deck, the ATK gain doesn't really matter. Kinda outdoes any future cards aimed to re-deck other cards. That kind of effect would be better for a high level monster than just a L4.
Tungsten Butterfly- Posts : 180
Reputation : 6
Join date : 2014-04-03
Re: Bunch of goddamn cards, edition two
Altered Gravesweeper, think he still might be too much though. Black Coin now has the increased cost. Also added The Cool Monster Club.
EDIT: Also added Biodiversity and Dark Carnival. I'm going to try and make some stuff that isn't toolboxy or super-comboey, those cards are pretty damn scary if they get out of hand so I think it's wise not to tempt fate too much...
EDIT: Also added Biodiversity and Dark Carnival. I'm going to try and make some stuff that isn't toolboxy or super-comboey, those cards are pretty damn scary if they get out of hand so I think it's wise not to tempt fate too much...
Aquamarius- Posts : 40
Reputation : 1
Join date : 2014-09-13
Re: Bunch of goddamn cards, edition two
Added Turbo Twins and Draw Meat.
Aquamarius- Posts : 40
Reputation : 1
Join date : 2014-09-13
Re: Bunch of goddamn cards, edition two
They both seem alright.
Tungsten Butterfly- Posts : 180
Reputation : 6
Join date : 2014-04-03
Re: Bunch of goddamn cards, edition two
Added:
Singularity's Fiend
Marasha, Bane of Traitors
Wildswipe
The Army Marches On
The Eternal Journey
Made changes to:
Gravesweeper
Black Coin
Singularity's Fiend
Marasha, Bane of Traitors
Wildswipe
The Army Marches On
The Eternal Journey
Made changes to:
Gravesweeper
Black Coin
Aquamarius- Posts : 40
Reputation : 1
Join date : 2014-09-13
Re: Bunch of goddamn cards, edition two
Why would Singularity's Fiend need to be the level that it is? Unless you could summon multiples to Xyz a Level 10 or Synchro for an 11+?
With Bane of Traitors you can run over the opponent's monsters early game. The end result is changing the opponent's monster's position to a negative one, but also being able to inflict a lot of battle damage and destroy it in battle. The opponent doesn't lose their dude but takes battle damage. I feel really weird about it because I've never seen a card like it before.
With Bane of Traitors you can run over the opponent's monsters early game. The end result is changing the opponent's monster's position to a negative one, but also being able to inflict a lot of battle damage and destroy it in battle. The opponent doesn't lose their dude but takes battle damage. I feel really weird about it because I've never seen a card like it before.
Tungsten Butterfly- Posts : 180
Reputation : 6
Join date : 2014-04-03
Re: Bunch of goddamn cards, edition two
I'm not going to read the others but I assume they're fine.
Tungsten Butterfly- Posts : 180
Reputation : 6
Join date : 2014-04-03
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