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Bunch of goddamn cards, edition two

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Bunch of goddamn cards, edition two Empty Bunch of goddamn cards, edition two

Post by Aquamarius 29th October 2014, 11:11 pm

Yo.
Monsters(7):
Spells(7):
Traps(2):
Feedback, please?


Last edited by Aquamarius on 19th November 2014, 7:30 am; edited 12 times in total

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Post by seattleite 30th October 2014, 4:31 am

Gravesweeper : Although it doesn't make much difference now, this would lay waste to a mill deck. If we want to have mill in the future we'd have to change this. You could make it (Max. 5) and increase the base ATK to 1100 to compensate.

Khaos Dracken is fine, I like the flexibility

Lone Champion will open up interesting combos.

Madgecko is a great card.

Twin Silhouette : Like the name. Can't wait to find an image for this Smile

On the fence with Black Coin. Try it at +500 just to be safe?


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Post by Tungsten Butterfly 30th October 2014, 6:48 am

Gravesweeper lets you shuffle any number of used S/Ts back into the deck, the ATK gain doesn't really matter. Kinda outdoes any future cards aimed to re-deck other cards. That kind of effect would be better for a high level monster than just a L4.
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Post by Aquamarius 1st November 2014, 12:43 am

Altered Gravesweeper, think he still might be too much though. Black Coin now has the increased cost. Also added The Cool Monster Club.

EDIT: Also added Biodiversity and Dark Carnival. I'm going to try and make some stuff that isn't toolboxy or super-comboey, those cards are pretty damn scary if they get out of hand so I think it's wise not to tempt fate too much...

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Post by Aquamarius 4th November 2014, 12:26 pm

Added Turbo Twins and Draw Meat.

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Post by Tungsten Butterfly 4th November 2014, 8:40 pm

They both seem alright.
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Post by Aquamarius 19th November 2014, 7:35 am

Added:
Singularity's Fiend
Marasha, Bane of Traitors
Wildswipe
The Army Marches On
The Eternal Journey

Made changes to:
Gravesweeper
Black Coin

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Post by Tungsten Butterfly 20th November 2014, 3:26 pm

Why would Singularity's Fiend need to be the level that it is? Unless you could summon multiples to Xyz a Level 10 or Synchro for an 11+?

With Bane of Traitors you can run over the opponent's monsters early game. The end result is changing the opponent's monster's position to a negative one, but also being able to inflict a lot of battle damage and destroy it in battle. The opponent doesn't lose their dude but takes battle damage. I feel really weird about it because I've never seen a card like it before.
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Post by Tungsten Butterfly 20th November 2014, 3:27 pm

I'm not going to read the others but I assume they're fine.
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