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TEST SET 1 SUBMISSIONS

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seattleite
That OW Guy
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TEST SET 1 SUBMISSIONS Empty TEST SET 1 SUBMISSIONS

Post by That OW Guy 5th August 2014, 4:31 pm

It's time! Test Set 1 is a go. We will begin with 100 cards and adjust later on with Test Set 2, 3, so on and so forth.

I advise that you submit important things i.e. cards relating to a deck type you might want to add in. We also need generic cards. I will be submitting Machines and Generic Spell/Trap cards. As it stands, submit what you want, but try not to submit like 30 - 40 cards, k?

Also, MAKE SURE that your submitted cards are in YVD format so that Sea can add them to the Duel Portal easily.

In addition, card text comes first. Pictures are not important right now, especially for testing purposes. The card data matters more than a fancy picture, so if your card is only written right now, that's fine.

SUBMISSIONS
|Bonder Unit|0|TST1|Machine/Effect|Light|4||1200|1000|During the turn this card was Normal Summoned: You can Normal Summon 1 Machine-Type Union monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)|

|Black Vanguard|0|TST1|Machine/Effect|Dark|4||1500|900|When this card is Summoned: You can shuffle 2 Machine-Type Union monsters from your Graveyard into your Deck; draw 1 card.|

|Cyber Power|0|TST1|Spell Card|Spell||Continuous|||Once per turn, when a Machine-Type Union monster activates its effect: You can draw 1 card then shuffle 1 card from your hand into your Deck.|

|Full Metal Combat Armor|0|TST1|Machine/Union|Light|3||600|600|Once per turn, you can either target 1 face-up Machine-Type monster you control, equip this card to that target, OR Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 600 ATK and DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|

|Indestructoshield|0|TST1|Machine/Union|Light|3||0|1000|Once per turn, you can either target 1 face-up Machine-Type monster you control, equip this card to that target, OR Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 1000 DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|

|Steel Centaur|0|TST1|Machine/Effect|Light|4||1300|200|When this card is Normal Summoned: You can add 1 Machine-Type Union Monster from your Deck to your hand.|

|Star Drone Battleon|0|TST1|Machine/Union|Light|3||1000|500|Once per turn, you can either target 1 face-up Machine-Type monster you control, equip this card to that target, OR Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, during your Main Phase 1, you can have the equipped monster lose 1000 ATK and target 1 monster on the field. Destroy it. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|

|Legendary Gold Centaur|0|TST1|Machine/Effect|Light|8||2400|1000|When this card is Summoned: Target 1 Machine-Type Union monster in your Graveyard; equip that target to an appropriate monster you control. Once per turn, you can target 1 Machine-Type Union Monster you control that is equipped to a Machine-Type monster you control: Special Summon that target.|

|Sacrifice Draw|0|TST1|Spell Card|Spell||Normal|||Tribute 1 monster you control: Draw 2 cards, then put 1 card from your hand on the bottom of your Deck.|

|Cyber Reflection|0|TST1|Spell Card|Spell||Quick-Play|||Discard 1 Machine-Type monster: Target and destroy 1 face-up Spell or Trap Card on the field.|


Last edited by OmegaWave on 26th August 2014, 3:20 am; edited 3 times in total
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Post by seattleite 6th August 2014, 1:19 am

Please put a Set Name, TST1?
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Post by seattleite 6th August 2014, 1:20 am

|Shamed Pegasus|0|TST1|Winged Beast/Effect|Wind|4||800|1000|During either player's turn, when your opponent activates a Spell, Trap or Monster effect: You can banish this face-up card, also, you can return 1 Monster you control to your hand . During the next Standby Phase, return this card to the field, then, this card gains ATK and DEF equal to the returned monster's ATK and DEF (if any).|

|Sunbeam Pixie|0|TST1|Fairy/Effect|Light|1||0|0|Once per turn: Gain 1000 Life Points. During your opponent's Battle Phase; You can return this card to your Hand. During either player's turn, if a Monster you control would be destroyed by battle, you can discard this card instead.|

|Support Gear|0|TST1|Machine/Effect|Earth|2||0|900|When this card is Normal Summoned: You can Special Summon 1 "Support Gear" from your Graveyard. You can tribute any number of Machine-Type monsters, including this card; Special Summon 1 Machine-Type monster from your Hand or Graveyard whose Level is equal to or less than the total levels of the tributed monsters, except "Support Gear".|

|Mysterious Wisteria|0|TST1|Plant/Effect|Earth|6||1200|2100|When this card is Normal Summoned, you can put it in Defense Position. During each of your End Phases: Increase the ATK and DEF of all other monsters you control by 300.|

|Foul Unguent|0|TST1|Spell Card|Spell||Equip|||The equipped monster is changed to Defense position and cannot change battle positions. When this card is destroyed and sent to the Graveyard: You can pay 700 life points; Return this card to your hand.|

|Lava-Cast Golem|0|TST1|Pyro/Effect|Fire|5||2000|1800|When this card is Tribute Summoned: You can Target 1 Level 5 or Higher monster on the field; Destroy it.|

|Magic Rabbit Hole|0|TST1|Spell Card|Spell||Continuous|||During each of your Standby Phases: You can Special Summon 1 "Magic Rabbit Token" (Beast/LIGHT/Level 1/100/100). A player who controls a Magic Rabbit Token cannot Special Summon or use the Token in a Tribute Summon. The token intercepts attacks.|

|Sheet Ghost|0|TST1|Fiend/Effect|Dark|1||0|0|If you control a Fiend-Type monster and this card is in the Graveyard: You can Special Summon this card to your opponent's side of the field. If Special Summoned this way, when it is removed from the field: Banish it.|

|Tungsten Oyster|0|TST1|Aqua/Flip/Effect|Water|4||1000|1300|(1) FLIP: Decrease the ATK and DEF of all monsters your opponent controls by 300.
(2) When a monster declares an attack: You can flip this card face-down; the attack is negated. |

|Sycophant Vampire|0|TST1|Zombie/Effect|Dark|3||700|800|Once per turn for every "Sycophant Vampire", during your Main Phase 1, if this card is in your Graveyard: You can banish 1 Zombie-Type monster you control, except "Sycophant Vampire"; Special Summon this card from your Graveyard. The banished monster returns to your side of the field during your next Standby Phase.|

|Dusky Enigma Field|0|TST1|Trap Card|Trap||Continuous|||Whenever a monster in Attack Position inflicts Battle Damage; the controller gains Life Points equal to the damage, and the monster is Banished until the controller's next Standby Phase. |

|Marrow-Sucking Mosquitoes|0|TST1|Insect/Effect|Dark|2||700|400|When your opponent draws a card: Declare Monster, Spell or Trap; Reveal it. If it is the declared card: Activate one of the following effects: * Inflict 700 damage, and gain 700 Life Points. * Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard. * You can negate 1 attack this turn, then decrease that monster's ATK by 700.|

|Metal-Plated Centipede|0|TST1|Insect/Effect|Earth|7||1700|2350|All Insect-Type monsters you control gain this effect:* Once per turn: This card cannot be destroyed in battle, you take no battle damage from that battle, and your opponent takes damage equal to half the damage you would have taken.|

|Bejeweled Dragonfly|0|TST1|Insect/Effect|Wind|4||1100|1600|(1)You can discard this card and target 1 Insect-Type monster you control; Return it to the Hand, then add 1 Insect-Type monster with the same name from your Deck to your Hand. (2) If this card is in the Graveyard and you control 2 or more Insect-Type monsters with the same name: Banish this card; Draw 1 card.|

|Parasitic Egg Duplication|0|TST1|Spell Card|Spell||Continuous|||(1) Once per turn: You can discard 1 Insect-Type monster; Distribute "Egg Host" counters on monsters your opponent controls equal to its level. (2)You can Target 1 Insect-Type monster you control, and one monster your opponent controls with "Egg Host" Counters greater or equal to your monster's level; Special Summon 1 Monster from your Hand, Deck or Graveyard with the same name as your monster, then remove all "Egg Host" counters from the opponent's monster.|

|Wicked Jester|0|TST1|Spellcaster/Effect|Dark|2||500|1000|This card can attack your opponent Directly. When this card inflicts battle damage, banish 1 card in your opponent's Graveyard. If it was a Spell card, change this card to Defense position.|

|Minnow Frenzy|0|TST1|Fish/Effect|Water|3||900|800|You can Special Summon this card (from your hand) if you control another Fish-Type monster. This card intercepts attacks. When this card is destroyed in battle: All Fish-Type monsters you control gain 300 ATK.|

|Roadkill|0|TST1|Beast/Effect|Earth|1||0|0|Once per turn for every "Roadkill", when you Normal Summon a Beast-Type monster: You can Special Summon this card from your Graveyard to your opponent's side of the field, in Defense Position. If this card, and another "Roadkill" is in the Graveyard: Banish this card; Gain 1500 life points.|

|Circus Otter|0|TST1|Beast/Effect|Water|3||800|900|This card is not an attack target. If your opponent Special Summons a monster: You can change its battle position.|

|Leerkat|0|TST1|Beast/Effect|Wind|5||2000|1600|If this card destroys a monster in battle: You can select 1 Monster on the field: Halve its ATK and DEF, also negate its effect(s).|

|Liquefaction|0|TST1|Trap Card|Trap||Normal|||Tribute 1 WATER Monster, and target 1 EARTH Monster in your Graveyard: Special Summon it and destroy 1 Spell/Trap card on the field.|

|Buoyancy|0|TST1|Trap Card|Trap||Continuous|||When a WATER monster is sent to your Graveyard, and this card doesn't have a "Liquid" counter: Banish it, and place 1 "Liquid" counter on this card. During your 2nd Standby Phase after it was banished: Add it to your Hand, then remove 1 "Liquid" counter from this card.|

|Derecho|0|TST1|Spell Card|Spell||Continuous|||You can Normal Summon multiple times per turn, as long as all Normal Summoned monsters are WIND and their combined levels are equal to or less than 4 X the number of "Derecho" you control.  All WIND monsters you control gain 200 ATK.|

|Chi Drain|0|TST1|Trap Card|Trap||Normal|||When your opponent declares an attack: Negate the attack, gain life points equal to its ATK, then reduce its ATK by 700.|

|Congeal|0|TST1|Trap Card|Trap||Counter|||Negate the activation and effect of a Spell or Trap card, and Special Summon it to the opponent's side of the field as a Monster (Aqua/WATER/Level 4/1500/1500) in Defense Position.|

|Spiked Gauntlets|0|TST1|Spell Card|Spell||Equip|||The equipped monster gains 600 ATK. Each time your opponent takes Effect Damage: Increase the ATK of the equipped monster by 300. |

|Pressure Ball|0|TST1|Aqua/Effect|Wind|1||400|400|When this card is Normal Summoned: Draw 1 card. You take no battle damage from battles involving this card. While attacking, this card is not destroyed in battle.|

|Depraved Feeder|0|TST1|Zombie/Effect|Earth|4||1200|500|You can Tribute 1 Zombie-Type monster you control: This card gains 1000 ATK until the End Phase. If this card destroys a monster in battle after using this effect: You can Tribute this card; Special Summon Level 5 or lower Zombie-Type monsters from your Graveyard, up to the number of times you Tributed Zombie-Type monsters this turn (except this card)|

|Flighty Fairy|0|TST1|Fairy/Effect|Wind|2||600|300|This card can attack directly. When this card inflicts battle damage: Return it to your hand and gain 600 Life Points.|

|Saberhorned Beetle|0|TST1|Insect/Effect|Earth|4||1400|1200|When this card is Summoned: You can reveal any number of Insect-Type monsters in your Hand; Activate one of the following effects: *This card gains 100 ATK for each one. *All your opponent's monsters lose 200 ATK and DEF for each one.|

|Overdraft|0|TST1|Spell Card|Spell||Normal|||Target 1 monster you control; Tribute it, discard any number of cards from your hand, then Special Summon 1 monster from your Deck whose level is equal to the tributed monster's level + the number of cards discarded + 1. If no monster exists, return this card to your hand.|

|Battle Fever|0|TST1|Trap Card|Trap||Normal|||Declare an attack with a monster you control, if able. If you do, skip your next Battle Phase.|

|The Everlasting Skyblaze of Doom|0|TST1|Spell Card|Spell||Continuous|||During your opponent's Standby Phases, place 1 "Fire" Counter on this card. When a monster is Destroyed: You can remove all "Fire" Counters from this card; Inflict damage to your opponent equal to the Level of the destroyed monster X 100 X the number of counters removed.|

|Lament|0|TST1|Trap Card|Trap||Continuous|||Whenever your opponent takes Effect Damage: Target 1 Face-Up Monster they control; Decrease its ATK and DEF equal to the damage. If there are no targets: Gain Life Points equal to the damage. You can only control 1 "Lament".|

|Pyronix the Burning Prodigy|0|TST1|Psychic/Effect|Fire|4||1100|700|You cannot Special Summon. When this card is Summoned: Inflict 400 damage. During the End Phase of a turn that your opponent took Effect Damage: You can Special Summon this card from your Graveyard, and increase this card's ATK equal to the amount of damage they took (Max: 1000)|

|Mirage Flash|0|TST1|Spell Card|Spell||Quick-Play|||Normal Summon 1 Monster from your Hand. It intercepts attacks. During the End Phase, if it is still on the field: Return it to your Hand.|

|Talisman of Insanity|0|TST1|Spell Card|Spell||Equip|||The equipped monster cannot be Tributed or used as material. If the equipped monster is destroyed: Special Summon it to the controller's opponent's side of the field, then equip it with this card. If this card is destroyed: Control of the monster is switched to its owner.|



Last edited by seattleite on 7th September 2014, 3:02 am; edited 17 times in total
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Post by seattleite 12th August 2014, 6:27 am

A week and no other submissions? Wow, that's pathetic...

I added 16 more cards.
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Post by CNo.101 S.C.Heath knight 14th August 2014, 6:24 am

|Velox Lancer Dragon|0|TST1|Dragon/Effect|Fire|4||1300|700|During the Damage Step, if this attacking card destroys an opponent's monster by battle and your opponent controls another monster: You can discard 1 card; this turn, it gains 200 ATK in the damage calculations only, also, It can make a second attack in a row. This card can only attack up to 2 times in each of your Battle Phases by this effect.|

|Burning Archfiend Dragon|0|TST1|Dragon/Effect|Fire|8||1700|1700|If this card battle with a monster whose ATK is equal to or more than this card, during damage calculation (in either player's turn): You can decrease this card's DEF 500 once per battle; this card gains 500 ATK and that monster loses 500 ATK during that damage calculation only. (1) Once per turn: You can Tribute 1 monster you control; it gains 1300 DEF.|

|Unrivaled Ucarn Warrior|Dragon/Effect|Fire|4||1400|800|If this card attacks or is attacked, during damage calculation (in either players' turn); this card gains 200 ATK during the damage calculation only. At the end of the Battle Phase, if this card attacked or is attacked; change this card to face-up Defense Position. If this card is attacked while face-up in Defense Position: You can discard 1 card; change this card to Attack Position.|

|Nimble Falcon||0|TST1|Winged Beast/Effect|Wind|3||700|300|When this card is targeted for an attack: You can return this card to your hand. If your opponent control a set card, this card can attack your opponent directly. You can only control 1 face-up "Nimble Falcon" on the field.|

|Aerial Cadet|0|TST1|Warrior/Effect|Wind|3||900|500| during either player's turn, When this card attacks or is attacked, and it is the 2nd attack declared this turn or more: it gains 100 ATK for each attack declared this turn. If other monster you control is targeted for an attack or card effect: You can return this card to your hand; return that monster to your hand. If you do and you took 1000 or more battle damage this turn: You can Special Summon this card from your hand.|

|Forms of Subduing Retaliation|0|TST1|Trap|Trap Card|||||This card cannot be activated during your turn. (1) Discard 1 card and apply one of the following effects depending the number of monsters your opponent control, then during the End Phase after this card's activation, if you take no effect damage this turn; draw 1 card.  
-0:this turn, your opponent Normal Summon a monster(s); change it to face-up Defense Position.  
-1:Target 1 of your monsters; flip it face-down in Defense Position.
-2 or more: your opponent cannot declare an attack this turn.|

|Cracking Golem|0|TST1|Rock/Effect|Earth|4||0|1700|When this card is Summoned: You can change this card to face-up Defense Position. This card can attack while it is face-up in Defense Position. If it does, apply its DEF instead of ATK for damage calculation. At the end of Damage Step, if this card attacked: This card loses 100 DEF and gains 100 ATK.|

|Doomsday Scarecrow|0|TST1|Fiend/Effect|Dark|4||800/1700|If this card is flipped face-up and it is not destroyed by battle at the end of the Damage Step: You can pay 800 Life Points; the monster that battled with this card is destroyed during its controller's next Standby Phase. If there 4 or more monsters in your Graveyard, switch this card's ATK and DEF.|

|External Overdrive|0|TST1|Spell|Spell Card||Equip|||It gains 600 ATK and DEF but its effects are negated. When this card is sent from the field to the graveyard while it was equipped to a monster: You can target 1 face-up monster on the field, then discard 1 card; equip this card to it. You can only use this effect of "External Overdrive" up to twice per turn.|

|Flame of Renewal|0|TST1|Trap|Trap Card|You can only activate 1 "Flame of Renewal" per turn. Target 1 face-up FIRE monster you control that is currently affected by card effects; destroy it, then Special Summon that target from your Graveyard and it gain those effects until the end Phase.
-:This card is unaffected by your opponent's card effects.
-:If this card destroys a monster by battle and sends it to the Graveyard; draw 1 card.|

|Enmity of The Dragons|0|TST1|Spell|Spell Card||Continuous||During each of your Standby phases; all Dragon-Type monsters your control gains 100 ATK. Once per turn, if a Dragon-Type monster you control attacks or is attacked by, an opponent's monster, if you control another Dragon-Type monster and you control more monsters than your opponent: Apply one of the following effects.
-:Target an attacked monster your opponent controls; Negate its effects until the end of the Damage Step.
-:Target an attacking monster your opponent controls; negate that attack.
-:Target an attacking or attacked monster your opponent controls: It loses 200 ATK and DEF for each face-up Dragon-Type monster you control but it gains 200 ATK and DEF for each other monsters they control during in damage calculation only.|

|Wall of Flame|0|TST1|Trap|Trap Card||Continuous|||Each time a FIRE monster is destroyed and sent to the Graveyard: Place 1 Flame Counter on this card. When an opponent's monster declare an attack; it loses 100 ATK for each Flame Counter on this card, then inflict that amount to your opponent. When this card is targeted by an opponent's card effect; remove all the Flame Counters on this card and destroy it; Special Summon 1 FIRE monster from your hand whose Level is equal to or less than the number of Flame Counters, then inflict damage your opponent equal to half of its original ATK.|

|Necroflame Demon|0|TST1|Fiend/Effect|3|fire||1100|400|When this face-up monster is destroyed and sent to the Graveyard:Destroy the top 3 cards of your Deck. If the one of cards destroyed by this effect is a FIRE monster(s), during your next Standby Phase, you can Special Summon this card from the Graveyard and it gains 300 ATK and DEF.


Last edited by CNo.101 S.H.Death knight on 11th September 2014, 8:49 pm; edited 8 times in total
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Post by Tungsten Butterfly 25th August 2014, 9:46 pm

|Scarlatage|0|TST1|Psychic/Tuner|Dark|4||1600|0|Sure, let me give you a reading. I see...a Synchro Monster in your future. Effect monsters as far as the eye can see...and you facing enemies whose decks only compose of 40 cards.|

|Gilded Gharial|0|TST1|Reptile/Effect|Water|4||1200|1200|(1)If another "Gilded Gharial" is face-up, this card can attack twice per Battle Phase. (2)This card gains 300 ATK for every other face-up Fish, Insect and Reptile-type monster on the field.|

|Carbide Crocodile|0|TST1|Reptile/Effect|Water|4||1300|1050|(1)The ATK of this card increases by 400 at the end of your Battle Phase. (2) If your opponent destroys this Defense Position monster in battle, the current Battle Phase ends.|

|Underdogotron|0|TST1|Machine/Effect|Earth|1||300|250|This card cannot be destroyed while your opponent's Hand & Field card total is higher than your Hand & Field card total.|

|Seven Scythed Savage|0|TST1|Machine/Effect|Earth|1||1000|0|The ATK of this card is multiplied by the number of attacks it has successfully declared while face-up.|

|Hinder Imp|0|TST1|Fiend/Effect|Dark|1||250|250|If your opponent Special Summons a monster while this card is in your hand, you can reveal this card (it remains revealed until the End Phase): while this card is revealed any monsters Special Summoned this turn cannot activate their effects.|

|Light Mummy|0|TST1|Zombie/Effect|Light|1||500|0|If your opponent Special Summons a monster while this card is in the Graveyard, this card is automatically Special Summoned to your side of the field, and you take 500 damage.|

|Progressive Pestilence|0|TST1|Spell Card|Spell||Equip|||During the Standby Phase, the controller of the equipped monster takes 200 damage x the Level of the equipped monster and the equipped monster's Level is increased by 1.|

|Reverse Guillotine|0|TST1|Trap Card|Trap||Counter|||Select 1 attacking monster: negate its attack and inflict damage equal to it's ATK to its controller.|

|Reckless Recovery|0|TST1|Trap Card|Trap||Continuous|||At the end of the opponent's Battle Phase, you gain 1500 Life Points.|

|Cambrian Mausoleum|0|TST1|Spell Card|Spell||Field|||At the beginning of every Battle Phase, decrease the ATK of all Effect monsters by 200 x the number of face-up Normal monsters.|

|Mindscour Circlet|0|TST1|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. At the beginning of the Battle Phase, the face-down cards of your opponent are revealed (they return to their original positions afterwards.)|


Last edited by Tungsten Butterfly on 26th August 2014, 5:24 am; edited 1 time in total
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Post by That OW Guy 26th August 2014, 1:46 am

63 cards so far! We're getting closer! I may add more cards tomorrow.
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Post by Tungsten Butterfly 26th August 2014, 3:13 am

Steel Centaur is coming up as a Normal Monster instead of /effect
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Post by That OW Guy 26th August 2014, 3:21 am

Tungsten Butterfly wrote:Steel Centaur is coming up as a Normal Monster instead of /effect

So was Gold Centaur. I fixed them. Apparently the code creator didn't register them as Effect.
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Post by Tungsten Butterfly 26th August 2014, 4:21 am

So Chi Drain is a continuous Trap, right? or was that by mistake?


|Angel of the First Round|0|TST1|Fairy/Tuner|Light|3||900|1500|Let the duel begin, it's time to win, in about four turns or less. If you seek fun, it will be undone, by rulings that remained a mess. Regardless of Attack, or what you sent back, or what attribute they happen to be, if it comes from the grave, with the power they crave, you will always lose all your LP.|

|Phantom of the Second Round|0|TST1|Zombie|Dark|4||1700|0|Side decks die, so don't rely, on round 2, it will not ensue. Even if they're intention would be balanced and tame, they'll be called overpowered after one game.|

|Liopleurodon of the Third Round|0|TST1|Reptile|Water|6||2200|1400|The end of the duel will soon be here, one win and one loss and one additional tier. The victor will decide if their strategy is fair, or the result of cards that were made without care.|

|Spirit Annul|0|TST1|Trap Card|Trap||Normal|||Activate this card when an Effect Monster is Normal Summoned: its effects are negated while it is face-up, and you gain 800 Life Points.|

|The Road Less Traveled|0|TST1|Trap Card|Trap||Continuous|||Either player can only attack with one Effect Monster per Battle Phase. Destroy this card after the 3rd turn of this card's activation.|

|Dissipated Force|0|TST1|Trap Card|Trap||Continuous|||While your opponent's Hand & Field card total is higher than your Hand and Field card total, all monster's effects are negated. Destroy this card after the 3rd turn of this card's activation.|

|Power Recession|0|TST1|Spell Card|Spell||Quick-play|||Decrease the ATK and DEF of all Effect Monsters by 600 until the End Phase.|

|66% Mortality Rate|0|TST1|Trap Card|Trap||Counter|||When a monster effect is activated: your opponent rolls a six-sided die. if the result is not 5 or 6, negate the activation and if you do, destroy that monster.|

|Ultragenesis|0|TST1|Spell Card|Spell||Normal|||When this card is activated, your opponent can discard any number of cards: you take 500 damage for every card your opponent discards, and then gain 2500 Life Points.|


Last edited by Tungsten Butterfly on 30th August 2014, 7:07 am; edited 4 times in total
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Post by That OW Guy 26th August 2014, 4:26 am

Uhhhh yeah, Sea? You might wanna change Chi Drain. It seems really broken as is.
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Post by seattleite 26th August 2014, 4:53 am

OmegaWave wrote:Uhhhh yeah, Sea? You might wanna change Chi Drain. It seems really broken as is.

Oops, that wasn't supposed to be continuous -o-
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Post by Tungsten Butterfly 27th August 2014, 6:59 am

We don't have any basic counter traps I think?

Brain Smolder hits only Spells, Soul Scorch only Traps, and Obliterate hits both but needs a discard.
|Brain Smolder|0|TST1|Trap Card|Trap||Counter|||Negate the activation of an opponent's Spell Card and destroy it, and if your opponent's Life Points are greater than 6000, also inflict 1000 damage to them.|

|Soul Scorch|0|TST1|Trap Card|Trap||Counter|||Negate the activation of an opponent's Trap Card and destroy it, and if your opponent's Life Points are greater than 6000, also inflict 1000 damage to them.|

|Obliterate|0|TST1|Trap Card|Trap||Counter|||Discard 1 card: negate the activation of an opponent's Spell or Trap Card and destroy it.|


|Aura of Fearlessness|0|TST1|Spell Card|Spell||Equip|||When an equipped Level 1 or 2 monster battles a Level 3 or higher monster, the equipped monster gains 1000 ATK until the end of the Damage Step.|

|Talisman of Sardonia|0|TST1|Spell Card|Spell||Equip|||(1)The equipped monster's ATK and DEF are reduced to 0. (2) When the equipped monster is destroyed in battle, it's owner gains Life Points equal to it's original combined ATK & DEF + 1000.|

|Hellish Retribution|0|TST1|Spell Card|Spell||Continuous|||During your Main Phase, you can send this card to the Graveyard: inflict 1000 damage to the opponent x the number of monsters you controlled that were destroyed in battle by the opponent (except ones destroyed during your Battle Phase.)|
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Post by Ash 28th August 2014, 1:19 am

placeholder, will post some stuff tomorrow
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Post by DIGITAL 29th August 2014, 12:20 am

|Discounted Dealings|0|TST1|Spell Card|Spell||Normal|||Discard 1 Level 7 or higher Normal monster to draw 2 cards.|

|Vanilla Greed|0|TST1|Spell Card|Spell||Normal|||Shuffle 2 Normal monsters from your hand into the Deck, then draw 2 cards.|

|Taurus, Vitality Saint|0|TST1|Fairy/Effect|Light|3||1400|1100|If this card is Tributed for the Tribute Summon of a Normal Monster: while the Summoned monster remains face-up on the field, your opponent cannot activate Spell or Trap Cards.|

|Pisces, Blight Fiend|0|TST1|Fiend/Effect|Dark|3||1300|1200|Cannot be Special Summoned. Cannot be Normal Summoned on a turn you have already Normal Summoned. During the Main Phase of the turn this card is Normal Summoned or flipped face-up you can Banish this card: Normal Summon 1 Level 8 or lower Normal Monster from your Hand or Graveyard.|

|Bewildering Beast|0|TST1|Beast|Earth|7||2700|2500|Cloaked in a shroud of darkness, this monster lurks in the shadows hunting for prey. Some say this creature is a possessed wolf, while others say it is the pet of the devil himself.|

|Aquaria the Monarch Queen|0|TST1|Insect|Water|7||2800|2400|Aquaria is said to be the only Butterfly born of water. She rules over her many colonies by inducing the fear of flooding onto her civilians.|

|Defender Roach|0|TST1|Machine|Light|7||2200|3000|A mechanical Roach with shields capable of surrounding an entire city.|

|Radiant Nymph|0|TST1|Fairy|Light|7||2800|2300|An angel who descended from heaven with a goal to end war... with violence.|

|Catechumen|0|TST1|Fish|Dark|7||2600|2200|A deceitful carp that taints the very water it swims.|

|Dream Weaver|0|TST1|Psychic|Wind|7||2600|2700|A spiritual being who lives within the dream realm. She creates intense emotions within the dreams she resides.|

|Enkindler|0|TST1|Pyro|Fire|7||2800|2400|A strategist engulfed in flames that strikes its foes with long whips of fire.|

|Winged Snake|0|TST1|Reptile|Wind|7||2800|2600|Soaring above the mountains, this creature claims several human victims daily. It is feared among many small mountainous villages, and is worshiped by most.|

|Oregre|0|TST1|Rock|Earth|7||2500|2900|A giant stone beast, encrusted with many gems of different types and sizes. It blinds its foes by reflecting large beams of light into their eyes.|


Last edited by DIGITAL on 22nd September 2014, 1:25 am; edited 3 times in total
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Post by Tungsten Butterfly 3rd September 2014, 12:40 am

I also had a question........s...

for YVD text...is it |Quickplay|, |Quick-Play,| or |Quick-play|?

Are we still going to use the banlist or are we going to fix cards?
Is a deck with no -1s a bad thing?
The thingy with the field cards not being exclusive or Super Continuous Spell Cards still on?
if the card has two continuous effects, do we use the (1) and (2) or is that for 2 ignition/trigger effects?
Does DP support banishing face-down yet?
Is coin-flips and dice-rolls not allowed anymore or just not for non-interactive cards?
Are the cards this time around required to be interactive to stop OTKs?
(also unrelated but are there any interactable OTKs or is that the opposite of what an OTK is?)
what is a floodgate/hardwall/sidetrap?
do normies follow the ATK/DEF limits? like not making them 1900+ killers, but yeah
Can I make a normal tuner in this set even though we ain't making Synchros yet?
Is handfixing bad for the game and should I not make a mallet/reload?

|Hobson's Choice|0|TST1|Trap Card|Trap||Normal|||Discard 1 card and select 2 face-up Effect Monsters your opponent controls: Your opponent chooses one, the chosen monster's effect is negated and the other monster is destroyed.|

|Side Effects|0|TST1|Trap Card|Trap||Continuous|||When your opponent Summons an Effect Monster: inflict damage to the opponent equal to the ATK of their face-up monster with the highest Level (if it is a tie they choose.) If your opponent controls no monsters this card is destroyed.|

|Atrocosm|0|TST1|Spell Card|Spell||Field|||(1)When either player attacks their opponent directly, instead of inflicting battle damage, the attacked player mills 1 card for every multiple of 200 damage they would have taken.(2)Effect Monsters cannot be removed from the Graveyard.|

|Abnormalize|0|TST1|Spell Card|Spell||Quickplay|||Select 1 monster your opponent controls: Increase its Level by 4, then inflict 100 damage to its owner x its Level.|


Last edited by Tungsten Butterfly on 4th September 2014, 2:08 am; edited 1 time in total
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Post by seattleite 3rd September 2014, 1:06 am

Ash wrote:placeholder, will post some stuff tomorrow
DIGITAL wrote:Place holder

So uhhh... where they at?


Tungsten Butterfly wrote:I also had a question........s...

for YVD text...is it |Quickplay|, |Quick-Play,| or |Quick-play|? |Quick-Play|

Are we still going to use the banlist or are we going to fix cards? I don't know and I'd like to as well
Is a deck with no -1s a bad thing? Depends... remember that system doesn't count other costs and conditions. What about a deck filled with normal monsters? They are all technically +0s
The thingy with the field cards not being exclusive or Super Continuous Spell Cards still on? We still have to decide on that
if the card has two continuous effects, do we use the (1) and (2) or is that for 2 ignition/trigger effects? (1) and (2)
Does DP support banishing face-down yet? Yes
Is coin-flips and dice-rolls not allowed anymore or just not for non-interactive cards? Other people don't like them but I say it adds to the excitement. So do whatever until further notice
Are the cards this time around required to be interactive to stop OTKs? OTKs shouldn't even exist, so I guess not?
(also unrelated but are there any interactable OTKs or is that the opposite of what an OTK is?) An OTK is designed to kill your opponent in one turn without significant interaction
what is a floodgate/hardwall/sidetrap?
Floodgates completely shut down specific decks. Includes cards like Macro Cosmos. This is frustrating, dumb, and not fun and we should avoid making cards like that.
Never heard of "hardwall"
Side trap I'm guessing are overly side-decky cards like Eradicating Aerosol which are only useful in the side deck and only target one kind of deck. I don't like them personally.

do normies follow the ATK/DEF limits? like not making them 1900+ killers, but yeah Let's make normal monsters follow similar limits but with slightly more ATK and DEF.
Can I make a normal tuner in this set even though we ain't making Synchros yet? I don't see why not
Is handfixing bad for the game and should I not make a mallet/reload? It's good for the game, it adds more strategy and consistency. Please do make.

|Hobson's Choice|0|TST1|Trap Card|Trap||Counter|||Discard 1 card and select 2 face-up Effect Monsters your opponent controls: Your opponent chooses one, the chosen monster's effect is negated and the other monster is destroyed.|

|Side Effects|0|TST1|Trap Card|Trap||Continuous|||When your opponent Summons an Effect Monster: inflict damage to the opponent equal to the ATK of their face-up monster with the highest Level (if it is a tie they choose.) If your opponent controls no monsters this card is destroyed.|

|Atrocosm|0|TST1|Spell Card|Spell||Field|||(1)When either player attacks their opponent directly, instead of inflicting battle damage, the attacked player mills 1 card for every multiple of 200 damage they would have taken.(2)Effect Monsters cannot be removed from the Graveyard.|

|Abnormalize|0|TST1|Spell Card|Spell||Quickplay|||Select 1 monster your opponent controls: Increase its Level by 4, then inflict 100 damage to its owner x its Level.|

Why is Hobson's choice a Counter Trap?
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Post by Tungsten Butterfly 4th September 2014, 2:07 am

It was a Normal Trap, let me fix it.

|The Smallest Giant|0|TST1|Beast-Warrior|Earth|4||1350|1600|Towering below the largest small, its colossal puniness underneath them all, underneath its foot the tall ones are, leaving a miniscule footprint and a continental scar. Everything is to scale despite his great size, as his immense footing crushes small skies, and with one giant step the gigantic world is no more, the smallest giant towering over miniscule gore.|

|Cambrian Explosion|0|TST1|Spell Card|Spell||Normal|||(1)Select 1 Effect monster your opponent controls: Special Summon 1 Normal Monster from your hand who shares an Attribute with the selected monster and whose Level is equal to or lower than the selected monster.|
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Post by Ash 5th September 2014, 2:39 am

|Book Of Belial|0|TST1|Spell Card|Spell|||||Target 1 face-up monster you control and 1 card your opponent controls; Destroy both targets and then draw 1 card.|

|Dark Blessing|0|TST1|Trap Card|Trap|||||Discard 1 card: Add 1 Level 4 or lower DARK monster from your Deck to your hand.|

|Treeformed Druid|0|TST1|Spellcaster/Effect|Earth|6||1900|1800|When this card is Tribute Summoned; Target 1 monster on the field and return it to its owner's hand. When this card is destroyed; Draw 1 card.|

|Sheshanaga, Serpent Deity|0|TST1|Spellcaster/Effect|Water|8||2500|2100|This card can attack all monsters your opponent controls once each. Once, when your opponent activates a card effect during the Battle Phase: You can reduce this monsters attack by 1000; Negate the effect of your opponents card and destroy it.|

|Iceborn Chimaera|0|TST1|Beast/Effect|Water|4||1400|1000|When this card is Normal Summoned: You can target 1 monster your opponent controls; It is changed to face-up Defense Position (Flip Effects are not activated at this time). It cannot change its Battle Position until the opponents next End Phase.|

|Brave the Elements|0|TST1|Spell Card|Spell|Quick-Play|||Target 1 face-up monster; Change it to Defense Position and it cannot be destroyed by battle or card effects for the rest of the turn.|

|Soulbound Psion|0|TST1|Psychic/Effect|Wind|5||1600|1300|When a monster in your possession is destroyed: You can banish it and Special Summon this card (from your hand). When this card is removed from the field; You can return 1 banished monster to your hand.|

|It's Behind You|0|TST1|Spell Card|Spell|||||Pay 1000 Life Points to target 1 Set card on the field: Banish it.|

|Tonic of Temporary Tenacity|0|TST1|Spell Card|Spell||Equip|||The equipped monster gains 600 ATK. When the equipped monster destroys an opponents monster by battle: Draw 1 card. During the End Phase of a turn that you drew a card by this cards effect: Send this card to the Graveyard.|

|Death by Undeath|0|TST1|Trap Card|Trap||Continuous|||Activate during either player's End Phase: Target 1 monster in your Graveyard; Special Summon that target in face-up Defense Position. If this card is removed from the field; Destroy that monster. During the next End Phase after this cards activation: Shuffle this card into your Deck.|
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Post by That OW Guy 5th September 2014, 3:45 am

|Shield Break Shockwave|0|TST1|Spell Card|Spell||Normal|||All monsters your opponent controls loses 1000 DEF.|

|Malevolent Force|0|TST1|Spell Card|Spell||Normal|||All monsters your opponent controls loses 1000 ATK until the End Phase.|

|Tough Claws Dragon|0|TST1|Dragon/Effect|Fire|6||2100|1000|When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Dragon-Type monster in your Graveyard; add it to your hand.|

|Arch-Lich Briobane|0|TST1|Spellcaster/Effect|Dark|7||2100|2000|Once per turn, you can tribute 1 Spellcaster-Type monster you control: Add 1 Spell Card from your Graveyard to your hand. You cannot activate it until the Standby Phase of your next turn.|
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Post by CNo.101 S.C.Heath knight 5th September 2014, 7:53 pm

I replaced "Hold your Fire" for "Forms of Subduing Retaliation" and added 3 new cards.
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Post by Tungsten Butterfly 5th September 2014, 11:38 pm

Renamed my Malevolent Force to Power Recession (hey we have card buddies)

Also was Shield Break supposed to permanently neg the DEF or was it supposed to be like Malevolent Force, temporary dropping?

Speaking of which, Ulpheus is an extra-deck monster, right? We can have 1 EXDEK card for now?





and if you have a card that destroys "regardless of effects" and a card that "cannot be destroyed by effects", which one takes precedence?




|Phantom Rampage Fang|0|TST1|Spell Card|Spell||Equip|||(1)The equipped monster gains 800 ATK and its effects are negated. (2)If the equipped monster attacks a monster that cannot be destroyed in battle due to card effects, change the equipped monster's attack to a direct attack instead.|

|Planar Erasure|0|TST1|Spell Card|Spell||Normal|||Discard 1 Normal Monster: destroy all face-up Effect Monsters your opponent controls regardless of their effects.|

|Sentient Speed|0|TST1|Spell Card|Spell||Normal|||Special Summon 1 Level 4 or lower Normal Monster from your hand (it cannot be used as an Xyz/Synchro Material.) When a Normal Monster is Tribute Summoned, shuffle this card from the Graveyard into your deck.|


Last edited by Tungsten Butterfly on 6th September 2014, 7:56 am; edited 1 time in total
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Post by CNo.101 S.C.Heath knight 6th September 2014, 4:54 am

no, it was there quite awhile before your thread in other section which i was unaware of the decision of not involving ED related monsters so i remove it after reading the decision.
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Post by Ash 6th September 2014, 11:09 am

regardless will usually take precedence over protection
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Post by Tungsten Butterfly 11th September 2014, 1:46 am

|Occithrissops|0|TST1|Fish/Effect|Water|2||500|500|When declaring an attack against a Level 4 or higher monster, this card gains 1500 ATK until the end of the Damage Step.|

|Mutually Destructive Mechanoid|0|TST1|Machine/Effect|Earth|2||500|1300|When this monster battles another monster, destroy both at the end of the Damage Step.|

|Auxiliary Specialization Whirlwind Combatant|0|TST1|Machine/Effect|Earth|4||1100|1000|(1)When this card is Normal Summoned, send 1 face-down card on the field to its owner's hand.(2)When this card attacks a monster whose ATK is lower than this card's ATK, you can return the attack target to its owner's hand without applying Damage Calculation.|

ah ha! card bump.
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